LIGHT//RED Ancient Monster // Night City [DEV]
Night City at sunset seen from a Badlands ridge, rendered from the game's own map: Arasaka Tower in front of the sun, an AV and a koi hologram over the towers, palms and a freeway in the foreground.

LIGHT//RED

A light RP stack for OPEN//77 using Cyberpunk RED rules

Work in progress

Gun counters at RED prices. RED Hit Points, wounds and Death Saves. Gangs that fight back. Built live on a small crew's dev server in Night City.

5
modules live
4
designed next
46
commits since Nov 1
9
offline test harnesses

What works today

Wilson behind the grille of the 2nd Amendment counter
livelr_gear_shops

Wilson's counter

The real Wilson behind the 2nd Amendment grille. A buy screen, a gun licence, and a pin on everyone's map.

The catalogue admin screen: weapons with their RED class and price
livelr_gear · lr_gear_admin

RED prices, house rules

Every gun sits in its RED Price Category. Admins retune prices and what each counter sells on an in-game screen, live.

The mods tab: a CS-1 Taipan silencer with its price
livelr_gear

Weapon mods

Silencers, scopes and other parts at Wilson's, boxed into your pockets. Use one and it fits the gun in your hands.

Hit Points 17/40
0½40
  • Lightly Wounded0
  • Seriously Wounded−2
  • Mortally Wounded−4
Mortally Wounded: a Death Save every Turn
livelr_health

RED health

Hit Points from BODY and WILL. Wound States, Critical Injuries and a Death Save every Turn once you're Mortally Wounded. /stabilize a friend before it's too late.

Bot armor SP
Maelstrom7
Tyger Claws4
Valentinos4
6th Street5
Scavengers2
Animals6
Voodoo Boys3
Wraiths4
livelr_opfor

Gangs fight back

Gang squads hold their hangouts. Bots wear RED armor that wears down hit by hit, their shots are priced with RED dice, and the crowd panics when the shooting starts.

220 props · 28 families
liveadmin/prop_editor

Prop editor · server tool

Place, move and save world props in game, with icons rendered from the game's own meshes. Not part of Light Red, but it builds the world Light Red runs in.

In the lab

live testlr_gear_board

Price board

Wilson's stock on a screen at his counter. A test screen is up now.

designedlr_jobs

Player-run businesses

Run Wilson's counter yourself: owner, staff, stock, pay. The first job is weapons vendor.

designedlr_scan

Netrunner scanner

Tab rebuilt as a RED Scanner pulse. It marks access points, never people.

probedev/inventory_probe

Inventory preview

Your character in the vanilla studio light, rebuilt for multiplayer.

probedev/stats_probe

The game's own progression

Reading and writing the game's level, XP and attributes inside a session.

parkedlr_hud

RED HUD

The vanilla health and weapon HUD with RED Wound States. Parked while we try the game's own levels and stats.

Roadmap

Now

  • One RED rules table for every module
  • A shared page kit for every screen
  • RED health: the first real firefights

Later

  • Release as an OPEN//77 Workshop bundle
  • Upstream our platform patches

Play

The server

Ancient Monster // Night City [DEV]

In the OPEN//77 server browser. A private crew's German dev server. Restarts and bugs any time.

8 slots

What you need

Cyberpunk 2077 and the OPEN//77 launcher. No extra mods.

Say hi before you shoot Wilson.

Commands you'll use

  • /goto amendmentstraight to Wilson's 2nd Amendment counter
  • /stabilizepatch up a Mortally Wounded friend before their Death Save fails
  • /modsthe parts fitted to the gun in your hands

For server owners

Light Red is a set of OPEN//77 resources on top of Open2077's roleplay pack. It isn't packaged for other servers yet: today it runs here, and a Workshop bundle is on the roadmap. This is what you would be getting.

ModuleRuns onWhat it does
lr_gearserverGear core: catalogue at RED Price Categories, channels, weapon parts, house rules
lr_gear_shopsserver, client, pageWilson at the 2nd Amendment counter: buy screen, licence, map pin
lr_gear_adminserver, client, pageHouse-rules screen for admins (/redgear.admin)
lr_healthserverRED Hit Points, Wound States, Critical Injuries, Death Saves, /stabilize
lr_opforserver, clientGang squads, hangouts and bots; bot hits priced by lr_health when it runs

Designed, not built yet: lr_jobs (player-run businesses), lr_hud (health and weapon HUD), lr_scan (Tab scanner), lr_gear_board (Wilson's price board).

What it needs

  • Platform: open77_weapons, open77_interactions, open77_worldui (manifest dependencies), op77_map3d (pins), open77_pedestrians with its panicAt export (a local patch here, f63c0eb; without it lr_opfor's fights cause no crowd panic).
  • RP pack: rp_inventory (part boxes, ammo), rp_economy (payments into the society 2nd_amendment), rp_shops' licence table rp_shops_licences (one gun licence for both counters).
  • rp_trauma must NOT run: lr_health handles every down, and the two would fight over it.
  • The freeroam gamemode's respawn (a failed Death Save ends in a real death and freeroam's respawn).

How it's built

Rules modules (lr_gear, lr_health) are server-only and restart without touching anyone. Modules with an NPC or a page call them at use time, guarded, and declare no manifest dependency on them, so a rules change never respawns Wilson or closes a screen. Each module still runs on its own: lr_opfor falls back to its flat price without lr_health, lr_health uses its own class table without lr_gear.

Here it loads as its own category in server.jsonc:

// server.jsonc, resources
"standalone/*",
"light_red/*",
resources/
  light_red/          README.md, run-tests.sh
    lr_gear/
    lr_gear_shops/
    lr_gear_admin/
    lr_health/
    lr_opfor/

Devlog

NOV 03

light_redThe stack becomes Light Red: lr_gear, lr_gear_shops, lr_gear_admin, lr_health, lr_opfor
prop_editorMoves to admin/ (an admin tool, not part of Light Red)
lr_healthA death that slips past the rules is revived where it fell, Mortally Wounded 0.2.0
lr_opforBot hits on players priced by lr_health (RED dice, ROF per Turn) when it runs
lr_healthCyberpunk RED Hit Points, Wound States, Death Saves and Stabilization for players 0.1.0
prop_editorHold RMB to look around, wheel turns the placement, card on the right 0.3.0
prop_editorPlace on static world only
prop_editorThe spawn preview no longer creeps toward the player
prop_editorIcons, names and sizes from the game meshes 0.2.0
lr_opforCyberpunk RED armor (SP) on bots, on the platform's NPC armor
lr_opforPlayer gunfire from open77:playerGunfire

NOV 02

prop_editorIn-game prop editor - panel, spawn catalogue, gizmo moves, SQL-kept placements
lr_gear_adminAdmin screen for lr_gear's values (crafting frame, settings rows, counter preview) 0.1.0

NOV 01

lr_gear_shopsRefresh open screens on lr_gear:changed
lr_gearHouse rules over the repo: redgear_overrides, /redgear.set|reset|export, edit exports, kind fields 0.3.0
lr_gear_shopsWilson sells weapon parts: MODS filter, parts boxed into the pockets

46 Light Red commits so far. The log is written from the resources repo on every build.